Most importantly for gamers, Mantle got the industry thinking about how much additional GPU performance could be unlocked with a low-overhead graphics API. Mantle was the first of its kind: the first low-overhead PC graphics API, the first to grant unprecedented access to PC GPU resources, and the first to offer absolute control of those resources. Vulkan® inherits these capabilities from AMD’s Mantle graphics API. Vulkan® also exposes GPU hardware features not ordinarily accessible through OpenGL®. ![]() ![]() Reducing this overhead gives hardware much more time to spend on delivering meaningful features, performance and image quality. Designed with “low-overhead” capabilities, Vulkan® gives devs total control over the performance, efficiency, and capabilities of Radeon™ GPUs and multi-core CPUs.Ĭompared to OpenGL®, Vulkan® substantially reduces “API overhead,” which is background work a CPU must do to interpret what a game is asking of the hardware. From the consortium that brought you OpenGL®, Vulkan® is a new graphics API for developers who want or need deeper hardware control.
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